What is Lunertia? - Team Composition and Pre-Production


Hi there! 

We are Pneumatic Productions, a student team of 16 people in our third year at Falmouth University. 

Lunertia is our third year team major project. We are building the game in Unity and working using Agile methodology in two week Sprints.

It is a fast-paced, visceral First-Person Shooter set in the moon-based, art-deco inspired city of Eclipse. 

Play as a Great War veteran in this post-war setting, fighting your way through the enforcers of the city’s founding corporation, ‘Tyrail’, and members of the local mafia. 

Use the variety of weapons at your disposal, as well as a unique tool to manipulate gravity itself, in an all-out rush to get off the moon.


Design Pillars

These are a set of concepts/ideas that the project is based around. Every design decision made should reflect these pillars.

  • Visceral Gameplay
  • Player Agency
  • Cohesive Art Deco Theming


USP's

  • Newtons Arm - Grapple to points on the map, pick up and throw objects, interact with enemy armour.
  • Variety of Weapons
  • Unique Lunar Art-Deco Theme
  • Fast Paced Game-play


Our Team

Design

Matt Bailey - Level Designer,  Sound Designer, Project Manager and Producer

Jess Maines - Level Designer/World Building

Reece Cradock - Systems Designer/General Design

Josh Coombes - Weapons Designer/General Design

Art

Alex Reely - Art Director and 3D Environment Artist 

Matt Lister - 3D Environment and Concept Artist

Kim Andreasson - General Artist

Tyler Thorne - Character, Concept and 2D Artist

Hugo Hoang - Character Artist

Josie Matthews - UI and 2D Artist

Arran Burford - Weapons Artist

Animation

Joseph James-Rikona - Weapon Animation and Rigging

Klara D Lindskoug - Character Animation

Programming

Callum Addy - AI and General Programmer

Writing

Nathan Johnson - General Writing

Music

Anthony Mcaspurn - Music Composition and Production


We are currently in the pre-production phase of development, creating art assets, blocking out levels and prototyping weapons, AI and game-play mechanics.

We currently have three levels to work on, a Museum, a Subway and a Casino. 

We have several weapons currently in development. These include:

  • Knife
  • Revolver
  • Shotgun
  • Sniper Rifle
  • Tommy Gun
  • Mini Mortar

Our main differentiating mechanic is our object manipulation device, the Newtons Arm. This is a tool that allows the player to push objects away and pull objects towards themselves, as well as grappling to certain points on the map. We are hoping that this mechanic will result in some great emergent game-play and give our game some replay-ability

We will keep this itch page updated with dev notes when major milestones are hit as well as providing builds each sprint!

Matt Bailey
Project Manager

Get Lunertia

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