What is Lunertia? - Team Composition and Pre-Production
Hi there!
We are Pneumatic Productions, a student team of 16 people in our third year at Falmouth University.
Lunertia is our third year team major project. We are building the game in Unity and working using Agile methodology in two week Sprints.
It is a fast-paced, visceral First-Person Shooter set in the moon-based, art-deco inspired city of Eclipse.
Play as a Great War veteran in this post-war setting, fighting your way through the enforcers of the city’s founding corporation, ‘Tyrail’, and members of the local mafia.
Use the variety of weapons at your disposal, as well as a unique tool to manipulate gravity itself, in an all-out rush to get off the moon.
Design Pillars
These are a set of concepts/ideas that the project is based around. Every design decision made should reflect these pillars.
- Visceral Gameplay
- Player Agency
- Cohesive Art Deco Theming
USP's
- Newtons Arm - Grapple to points on the map, pick up and throw objects, interact with enemy armour.
- Variety of Weapons
- Unique Lunar Art-Deco Theme
- Fast Paced Game-play
Our Team
Design
Matt Bailey - Level Designer, Sound Designer, Project Manager and Producer
Jess Maines - Level Designer/World Building
Reece Cradock - Systems Designer/General Design
Josh Coombes - Weapons Designer/General Design
Art
Alex Reely - Art Director and 3D Environment Artist
Matt Lister - 3D Environment and Concept Artist
Kim Andreasson - General Artist
Tyler Thorne - Character, Concept and 2D Artist
Hugo Hoang - Character Artist
Josie Matthews - UI and 2D Artist
Arran Burford - Weapons Artist
Animation
Joseph James-Rikona - Weapon Animation and Rigging
Klara D Lindskoug - Character Animation
Programming
Callum Addy - AI and General Programmer
Writing
Nathan Johnson - General Writing
Music
Anthony Mcaspurn - Music Composition and Production
We are currently in the pre-production phase of development, creating art assets, blocking out levels and prototyping weapons, AI and game-play mechanics.
We currently have three levels to work on, a Museum, a Subway and a Casino.
We have several weapons currently in development. These include:
- Knife
- Revolver
- Shotgun
- Sniper Rifle
- Tommy Gun
- Mini Mortar
Our main differentiating mechanic is our object manipulation device, the Newtons Arm. This is a tool that allows the player to push objects away and pull objects towards themselves, as well as grappling to certain points on the map. We are hoping that this mechanic will result in some great emergent game-play and give our game some replay-ability
We will keep this itch page updated with dev notes when major milestones are hit as well as providing builds each sprint!
Matt Bailey
Project Manager
Get Lunertia
Lunertia
Lunertia is a fast-paced, narrative heavy First-Person Shooter with a lunar art deco art style.
Status | Released |
Author | Pneumatic Productions |
Genre | Shooter |
Tags | 3D, art-deco, Fast-Paced, FPS, lunertia, moon, Singleplayer, Space, Story Rich |
More posts
- Final Update!May 21, 2021
- Development Update 20/05/2021May 20, 2021
- Development Update 23/03/2021Mar 23, 2021
- Development Update 22/02/2021Feb 22, 2021
- Demo Day BuildJan 19, 2021
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